Interactive Visualization

What is Interactive Visualization (IV)?

IV creates a virtual world in which to model projects accurately in 3D, then render videos and images as well as immersive visualizations. More >>

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More about Interactive Visualization (IV)

IV creates a virtual world in which to model projects accurately in 3D, then render videos and images as well as immersive visualizations to create interactive simulation products. IV models are built from existing and proposed data, including agency design files (i.e., a Microstation roadway surface), while a game engine powers real-time presentation. When optimized with adjacent infrastructure to produce performance simulation, touch screen kiosks and virtual reality (VR) applications can provide a virtual helicopter tour over a proposed project, for instance.

Project NEON, Nevada's largest and most expensive public works project ever, was the catalyst for the initiative. IV helped convey complex planning and design scenarios to the public while helping project development personnel identify and resolve design and construction challenges, such as site impacts and right of way, geometric, and line-of-sight issues. IV products allowed the traveling public, homeowners, and businesses to see the potential impact of the project on their interests, while addressing their concerns and those of regulatory agencies about safety and environmental impact. As a result, IV vastly enhanced interagency coordination, regulatory review, and approval.

IV supplies much more freedom of camera movement than typical state-of-the-practice project visualizations, which provide views from specific angles. That enables non-outreach products like technical clarity visuals, graphics for related legal cases, landscaping details, and more. While conventional visualizations render various images for delivery via video files from which models are constructed for a given purpose, rapid, real time rendering through IV’s game engine technology eliminates the need to remodel, bringing its overall cost in line with traditional 3D visualization.

Interactive Visualization (IV)

IV creates a virtual world in which to model projects accurately in 3D, then render videos and images as well as immersive visualizations to create interactive simulation products. IV models are built from existing and proposed data, including agency design files (i.e., a Microstation roadway surface), while a game engine powers real-time presentation.  When optimized with adjacent infrastructure to produce performance simulation, touch screen kiosks and virtual reality (VR) applications can provide a virtual helicopter tour over a proposed project, for instance.

Project NEON, Nevada's largest and most expensive public works project ever, was the catalyst for the initiative.  IV helped convey complex planning and design scenarios to the public while helping project development personnel identify and resolve design and construction challenges, such as site impacts and right of way, geometric, and line-of-sight issues.   IV products allowed the traveling public, homeowners, and businesses to see the potential impact of the project on their interests, while addressing their concerns and those of regulatory agencies about safety and environmental impact.  As a result, IV vastly enhanced interagency coordination, regulatory review, and approval. 

IV supplies much more freedom of camera movement than typical state-of-the-practice project visualizations, which provide views from specific angles.  That enables non-outreach products like technical clarity visuals, graphics for related legal cases, landscaping details, and more.  While conventional visualizations render various images for delivery via video files from which models are constructed for a given purpose, rapid, real time rendering through IV’s game engine technology eliminates the need to remodel, bringing its overall cost in line with traditional 3D visualization.

Contacts

Cole Mortensen, P.E. CPM, Chair
Project Management Chief
Nevada Department of Transportation
Phone: 775- 888-7742
Email: CMortensen@dot.nv.gov

Dale Keller, P.E.
Senior Project Manager
Nevada Department of Transportation
Phone: 702-667-4533
Email: DKeller@dot.nv.gov

Michael Kennerly, P.E.
Director, Office of Design
Iowa Department of Transportation
Email: Michael.Kennerly@iowadot.us
Phone: 515-239-1243

Nick Johnson, P.E.
Senior Project Manager
Nevada Department of Transportation
Phone: 775-888-7318
Email: njohnson@dot.nv.gov

Kurt Stiles
Manager, Visual Engineering Resource Group (VERG)
Washington State Department of Transportation
Phone:360-709-8008
Email: StilesK@wsdot.wa.gov

Phil Bell
New York State Department of Transportation
Phone: 518-485-8219
Email: Phil.Bell@dot.ny.gov